When it comes to texturing, there are three types of texturers: Those who do it right, Those who do it wrong. Those who don’t bother.
It’s a shame that a lot of people fall into the later category. Texturing is fantastic at adding detail to a ride. It’s also great to accompany scenery and to create the atmosphere. Texturing doesn’t have to take long – infact a lot of my base texturing takes seconds and is rushed.
Before I start a map, I zoom out as far as RCT3 allows, select a size ’1′ brush and choose 3/4 textures and randomly drag my brush over. It’s messy, It’s random, It’s quick — but it is 10x better than not bothering at all!
Set the brush to size ’1′ zoom out and randomly cover the map in a few textures. You have a nice base to build on and it took seconds.
So what textures are good to use? That is up to you. Come up with your own blends, be artistic.I have written a little bio about each listing my personal uses.
It is also worth using a small brush set at size 1. Colour one tile a time. May seem like it’ll take a while but once you know waht you are doing you will be very surprised how quickly you can texture,
1) The standard default grass. Very useful as it complements most styles
2) Grass with Flowers. Nice to ad some colour to your grass. Make it look lush. I use this in large quantities when doing ‘bright’ tropical rides since its makes the grass look very colourful and healthy.
3) Rough Grass. A great grass that works for mountains or hill sides. Also works perfectly with dark rock when used for mountain slopes and cliffs. Use anywhere where the grass would be unhealthy – up in the mountains, peaking through the snow, in the middle of the destert. Its dark and dull colour also works nice in a spooky map.
4/5) The last two grasses are nice to add bold lush green. If you want healthly grass this is perfect. Blend it in with the grass with flowers and perhaps grass 1). Due to the health of this grass, I avoid using it alongside mud or the rougher grass. Sometimes I use it highlight hills.
1) Cracked mud. Use this for your dry deserts. I have used it for a rock face since the texture can look almost rocky.
2) As with most muds blending it with grass works nicely. However, for a desert is great. Be sure to mix all of these muds together. They all work well together.
3) Dark sand. This is also great for a desert. it’s a lot softer and lighter than other mud. I use this for underwater areas such as rivers or sea as well as for softing the other muddy textures.
4) Used a long side the dark sand, the Light Sand is a nice beach texture for more generic beaches. It is light but works well alongside the dark sand and/or the lighter sands. It’s good to blend the more golden sands with darker/mud textures.
5) Grass and mud. Nice to add some colour to your mud textures. Also works great on grass to add some mud. I often use it blended into most textures. I have used it to spray under trees to help emphasis forests or along river banks.
6) Mud. A wet mud. Probably not wise to use to against dry mud – a bit of an unrealistic contrast. However, it’s texture is simialr to the pink and grey rock textures so it blends well with them or to enable a smooth transitation from rock to mud/grass. It also blends with the riough snow to help the transistion from snow to grass/mud. Since it’s wet it looks look on river or lake beds.
1) Rock and Snow. Whilst the obvious and biggest use for this is for snowy mountains, this texture looks amazing when blended with rough grass for a cliff face. Despite its name ‘Rock and snow’ it is a good all round rock texture.
2) Probably one of the most commonly used textures. This dark rock is a greta texture for most themes. However, like all textures, advoid repetiion. This texture works great belnded with all other rock tetxures. Even try it with the pink rocks!
3) A pink rock. Use alongside the other pink rock to help vary the texture. Also great with the grey rock (6) and the wet mud since all three have the same texture.
4) A grey rock. A very unique texture. It is very light and almost has a blue tint. Use with the other light grey rocks for a great effect.
5) Pink Rock. Normally used in desert or tropical maps. Blend with the other pink rock or sand/mud. Also works well with the dark rock.
6) As with the other pink rock (3) use with wet mud and three blend together well. Also use it as a base for the dark rock. Mix it in for great effect
7) This doesn’t really have much of a texture. A great texture for a base of a mountain. Also good to soften the texture. Due to its light colour I’ve used it alongside snow to reduce the brightness of the white.
1) A rough snow. It has a very strong texture. Use for snow scenes or place small amounts on the mountain tips. Blend with the wet mud or the rock-snow.
2) Ice. A pale blue cool colour. I use it for waters edges or for underwater scenes to make the water look colder. Ensuring the water is shallow with ice underneath makes the water look very cold!
3) A simple snow texure. Doesn’t have much of texture. Getting snow that doesn’t look bare and just white is difficult. Use the other snow textures as well mud and rough grass to help break up the white.
Sand and Tarmac
1) Tarmac. Normally used for paths or roads, however, as a texsture it is powerful. Used sparinlg tarmac can be used to darken any landscape. Use it on mountain peaks to darken them, or in mud/rough grass to make things look dark. Works well in spooky landscape or as a base of a volcano. I have used it in shallow water to give the water a darker colour. I also like using it against pink rock.
2) Plain sand. Plain, but good for beaches. Pehaps belnd some other sand in (including the light/dark sand we saw earlier)
3) Blend with sand. I also use it for underwater or to highlight hills.
4) Sand with stones. Blend with the sand. Good for underwater. I have also used it against dark rock, since the colour and tetxure of the stones in it works nicely with other rocks.
Here are a few parks I have done as well as a description about the textures.
For the base, I have used a light sand. Using my messy base technique I have randomly mixed in some cracked mud and darker sand. Since it features a river, the area nearer the river has grass with flowers to show luch areas. The rock is just dark rock. Since the mountains are small, I don’t think the dark rock is over used.
In this mountain range, the lower area was a rough grass, to show tougher, less healthy grass. Over the top I have mixed some grass with mud and some normal grass to give the grass some colour.
The lake and it’s bank is wet mud.
As for the mountains I have used rock and snow. On the peaks I have added snow. To break up the repitetion I added some dark rock and some lighter rocks.
The snow is a blend of smooth and rough snow. I have added snow underneath the trees on the grass land. Adding textures under trees helps emphasis them.
Not one of mine, but this in game park uses a base of normal grass and some mud. The borders of the cliffs use rough grass with a mixture of dark rock and rock and snow. You can see how effective the rock and snow texture can be when used without snow.
Another in game map. This had a base of light sand. Near the cliffs, dark sand was added. The mountains have a blend of the pink rock.
A final note on texturing, take your time intialy.
Do not waste your time. The less visible an area is the less time you should spend working on it. In fact, the area around the immidate ride is all you should spend much time texturing.