Terraforming Tutorials

It’s been a while since I’ve done any terraforming tutorials. And I plan to get some more out for you because they do seem to be getting a fair amount of hits.

However … I’m not the only one offering tutorials – there’s plenty of people also making tutorials. Here are a few of my favourites:

Terraforming with Servonator97

Servonator has made a very nice tutorial. The landscape he makes is quick – it barely takes any time to do at all and the final result is very beautiful. A great quick way to create a beautiful landscape….

http://rctlounge.com/forums/showthread.php?t=13003

Quick and Dirty Terraforming

It’s great reading other peoples tutorials because you always learn something – and in this one – I found a new way to create impressive landscapes. Whilst, I’m no stranger to lowering the ground in square – I have always opted for using the games built in tools for lowering ground – Aethien has really introduced me to the landscaping by squares. The map he’s made here can be downloaded from the park manager…

http://imgur.com/a/3zl2g

Meerkats Landscaping Tutorial

How did I get into terraforming? I followed this tutorial about 4/5 years back. I thought I’d give it ago and I made a landscape almost exactly like this. After browsing the forums sometime later – I saw a request from RCT_Crazy who wanted a set of islands made. I built the skills I learnt in this tutorial to the test and made his islands – and that’s where it all began.

This tutorial here:

http://rctlounge.com/forums/showthread.php?t=1111&highlight=%5BRCT3%5D+Meerkat%27s+landscape+tutorial

Napstars Terrain Painting

A nice little tutorial on terrain painting. I am going to a more in-depth tutorial on this technique later – but here it is for now:

http://www.shyguysworld.com/index.php/topic,9306.0.html

Realistic Terrain 

A great (but time consuming) approach to creating realistic terrain. It is VERY surprising how much of an effect this does. You can practically create new terrain textures by blending the existing ones in a uniformed approach like this – again – I will do a more in depth tutorial on this later.

http://www.shyguysworld.com/index.php/topic,1959.0.html

Sams Tutorial for Land Coloring and Foliage

A nice little tutorial on how to create good looking terrain textures. There isn’t anything complex here and the final effect is fantastic!

http://rctlounge.com/forums/showthread.php?t=9768

I hope you enjoy these tutorials. If you know of any others please let me know or if you fancy making one – again, I will gladly post it for you. Everyone has something to share – so get following these tutorials and see where-in-the-world RCT3 will take you!!

Terra It 2

Another Terra It has been released.

I make a map live for you all to see.

This week it’s a park requested by ToofPik. Let me know of you requests on this post.

I hope the pictures better. I tried repositioning  adjusting the colours and settings on both the camera and my TV. If this gets popular I shall invest in better a quality setup.

Hope you enjoy!

Tutorial – Avenging The Contours!

If you’re familiar with walking and maps you will know about contour lines. If you don’t, contour lines show the height of ground as well as the gradient. The closer the contour lines are together the steeper the incline.

RCT3 has contour lines and using them may prove very useful - especially in terraforming. They provide an easy way to determine height as well as gradient. In the image below, there is a small mountain range. On right image I have turned on the contour lines and we can see the gradient of the hill.

Shot0724So, how can we use these contour lines to aid our terraforming. For a starter, we can determine what is smooth. From the image on the left you can see that the central area of the range is fairly smooth – perhaps suitable for paths to be run up it?
However, when we turned on the contour lines we can see that not as much land is as smooth as we thought. The contour lines will help us determine the gradient and find out where will be suitable for building on.

However, one of my biggest uses is that of texturing. Since we can see the gradient it’s great to use them as a guide to texture. For example, the the more lines and the tighter they are the more mountainous we need to make our texturing. For example, applying a light rock texture across the lines in the centre with a darker texture to the areas that are steeper.

Any other uses?
A big use is for rivers or other bodies of water.

Shot0727

From the following image we have a simple river. Applying details to the river bed such as

scenery or texture can be difficult whilst there is water in the river. If we remove the water and enable the contour lines, the contour lines show a line which we use to reflect the depth of the water.

I’m going to use apply some mud texture to the base of the river and some muddy grass to the sides of the river. Using the line it is easy to know when to stop each texture.

Shot0729

Now we have nice textured river. Perhaps some rocks or some underwater plants would be nice. Using the lines we can get a great idea of the depth of the water.

No may be a good time to introduce the terrain avenger. This tool, is used to smooth terrain. It’s great for smoothing hills. It’s great for taking out areas of steep or rough terrain. It’s great for things such as rivers or oceans as you can create a gradual beach.

I’m going to use it for the river now to smooth some of the banks down:
.Shot0733

In the image below I have smoothed one side of the river. You tell that many of the contour lines have disappeared indicating that the edges are smooth.

The final result is shown below:

Shot0731

As I said it’s great for making smooth beaches as the image below shows. The beach on the left has quite a sudden drop. However the one on the right is much smoother and realistic.

Shot0734

Whether you find lots of use for the contour tool or not it is definatly worth knowing about. The avenging tool however is an extremely powerful and useful too for creating smooth hills, smooth terrain or smooth beaches.

Tutorial – Mountains without the Mountain Tool

In my opinion, the mountain tool in RCT3 is a poorly named tool in the game. The tool creates a tall spike  - I don’t know about you – I have never seen a mountain that looks like that. So many parks I have seen have had these spikes sticking out the ground.

Spike Mountain

Spike Mountain not my favourites

Now I’m going to show you how make mountains that (in my opinion at least) look a lot more realistic without too much extra effort.

For our mountain, we are going to use the ‘Ridge’ tool. This will raise the ground more evenly. I suggest making the brush fairly big –  perhaps around 30-50 squares in size?

Now just drag over the area you want the mountain to be.

Of course, it is missing the key feature that exists on mountains – the peak/s. For this, we are going to stick to reduce the size of the ridge tool to as low as perhaps 8? The lower – the sharper the peak/s. 

Our Mountain To-be

Our Mountain To-be

 We are going to use this smaller brush to ‘rough’ up the mountain. We are going to add peaks to the sides and the tops of the mountain. Feel free to  experiment. Be careful not to make the peaks too big. Increase them fairly slowly.

Rough The Mountain Up

Rough The Mountain Up

I have turned the grid on so you can see the final result of our mountain.

Now for the textures. There are a huge variety of textures you can use for the mountains depending on your desired effect or theme. In this example, I am going to use a standard dark rock texture. Cover the mountain in your desired base texture.

You may want to touch up the parts around the mountain with as shown in the following image.

Shot0708

Using the squares you can see the areas where the ground is steeper than elsewhere. In the more flat areas we are going to add some grass.

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Apply grass to the areas where the mountain isn’t as steep

Now, for the peaks we are going to add some snow. Hopefully this should finish the mountain off nicely.

A hint for apply these textures. Set your brush size to one square in size and make sure you colour one square at a time. It may take a while – but the effect is worth it.

I have only used three textures in this mountain. However, using more textures may produce a better result. Spending more time adding the peaks or blending the textures will create a better mountain.

Of course, different environments require different textures and mountains with different shapes. For example, a spooky environment I like using darker textures (such as tarmac) with steeper and more pointy peaks.

The choice is yours!

And here is my finished mountain!

Shot0712

Tutorial – The Drag Mode (Making a Crater)

The drag tool was a mode that I only found fairly recently. Most of my earlier terraformed parks were made without use of this mode. I am going to introduce it to you in this post.

Terraforming can get messy. When raising the ground or lowering it many times the ground moves quicker than you intended. The ground takes on a mind of its own and you are left with a mess.

The Drag Mode is here.

As its name suggests, the tool lets you adjust the ground by dragging it. You can drag the ground up and down getting it to the perfect point before releasing the mouse. No more uncontrollable terraforming!
The tool can be found under the button labelled ’1′ called Terrain Editing Mode.

Where to find the drag tool

Where to find the drag mode

With it selected, you can select a tool (such as raise terrain or lower it). In this example I am going to select a ‘crater’. Now just hold down the mouse button and move your mouse up/down and note how the ground moves accordingly.

Some craters.

Some craters.

In the screenshot (right) I have made a series of craters. In my opinion this mode works well for craters since the crater tool seems to get messy quickly.

I have filled the inside of the crater with mud and the base of the crater with tarmac.

This tool works well for any form of raising or lowering the terrain (however, doesn’t work too well with the tools that smooth the terrain).

 

Park Of The Week – 1 Day Challenge by MarchingEagle1028

Small mountains, small waterfalls witll make your coaster look taller.Small mountains, small waterfalls witll make your coaster look taller.

The landscape that could soon host your ride

I was going to be the European host and judge for MarchingEagles 1 Day Challenge.

When MarchingEagle sent me the park he had made for it, I fell in love with it.

What I enjoyed most from it, was not the amazing terrain painting, it was not the brilliant terraforming but it was the scale.

When I create mountains, they’re big, trying to give the dominating feeling as if you are in a real life mountain range. When I create waterfalls, they’re pouring from great heights – but in MarchingEagles park … he had done the opposite.

That was what was so good.

Small mountains, small waterfalls will make your coaster look taller.

Small mountains, small waterfalls will make your coaster look taller.

His mountains don’t have their peaks in the clouds nor does the waterfall pour from the heavens. He’s created a realistic mountain range and waterfall without the height.

Compared to building on a typical landscape, on this park, rides will stretch far above the mountains making coasters look bigger. With coasters, what? two or three times bigger than the mountains that surround them, that’s going to create an impressive looking ride!

It’s a small park with mountains, river and a waterfall if you want to search for it – or look it up via the author name, MarchingEagle1028.

A close up of the waterfall

A close up of the waterfall

Terra It 3 – Set Of Islands

I’m getting quite into my Terra It series.

Here’s the 3rd instalment  Now I’m using fraps and better audio recording features – so everything should be perfect!

A set of tropical islands – made in about 10 Minutes.

Leave a request on the video or on this post.

http://www.youtube.com/watch?v=OnOhJl_v67o

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