Terraforming Tutorials

It’s been a while since I’ve done any terraforming tutorials. And I plan to get some more out for you because they do seem to be getting a fair amount of hits.

However … I’m not the only one offering tutorials – there’s plenty of people also making tutorials. Here are a few of my favourites:

Terraforming with Servonator97

Servonator has made a very nice tutorial. The landscape he makes is quick – it barely takes any time to do at all and the final result is very beautiful. A great quick way to create a beautiful landscape….


Quick and Dirty Terraforming

It’s great reading other peoples tutorials because you always learn something – and in this one – I found a new way to create impressive landscapes. Whilst, I’m no stranger to lowering the ground in square – I have always opted for using the games built in tools for lowering ground – Aethien has really introduced me to the landscaping by squares. The map he’s made here can be downloaded from the park manager…


Meerkats Landscaping Tutorial

How did I get into terraforming? I followed this tutorial about 4/5 years back. I thought I’d give it ago and I made a landscape almost exactly like this. After browsing the forums sometime later – I saw a request from RCT_Crazy who wanted a set of islands made. I built the skills I learnt in this tutorial to the test and made his islands – and that’s where it all began.

This tutorial here:


Napstars Terrain Painting

A nice little tutorial on terrain painting. I am going to a more in-depth tutorial on this technique later – but here it is for now:


Realistic Terrain 

A great (but time consuming) approach to creating realistic terrain. It is VERY surprising how much of an effect this does. You can practically create new terrain textures by blending the existing ones in a uniformed approach like this – again – I will do a more in depth tutorial on this later.


Sams Tutorial for Land Coloring and Foliage

A nice little tutorial on how to create good looking terrain textures. There isn’t anything complex here and the final effect is fantastic!


I hope you enjoy these tutorials. If you know of any others please let me know or if you fancy making one – again, I will gladly post it for you. Everyone has something to share – so get following these tutorials and see where-in-the-world RCT3 will take you!!

Terra It 2

Another Terra It has been released.

I make a map live for you all to see.

This week it’s a park requested by ToofPik. Let me know of you requests on this post.

I hope the pictures better. I tried repositioning  adjusting the colours and settings on both the camera and my TV. If this gets popular I shall invest in better a quality setup.

Hope you enjoy!

Tutorial – Waterfalls

Waterfalls are very common. What’s more beautiful than a waterfall pouring down a mountain side? It’s the perfect backdrop to any ride or park.

I think, most people can make a simple waterfall – however…what I am going to show you is how to create a better one – using a technique and method that not even the makers at Frontier knew you can do…


Cast your mind back to the  Flattening in Increments tutorial. We are going to use this technique to create the base for the waterfall . Firstly…we want to raise the land in the are we wish the waterfall to be. Use any tool like for this (such as the ridge or hill tool). Now, flatten the top.

Shot0769Try and make sure that there is enough room at the top and that you have a flattish edge where you wish the waterfall to be.

Now we need to create two bodies of water. One at the top and one at the bottom. So, lower the ground at the bottom, and as in the flattening tutorial flatten out your water body. Perhaps make a river?


It may be wise to reduce the size of the flatten tool for more accuracy.

Now create a body of water at the top of the ground too. Carefully, get the body of water so it is as close to the edge as posible.


In the image above you can see that the body of water is right up to the edge of the side of the ground.

We have to do the bottom. Again, using the flatten tool, we want to ensure that there is one tile between the top and the bottom. This is the key. One tile between each heights.


The image above shows my waterfall. There is one tile (highlighted in red) in between the two. Now we just have to add the water!


I’m going to do a bit of terraforming to mine first. Being careful (and using a small brush) I’m going to roughen up the side of the upper area.

A little bit of tropical terrain painting – and here is the final result. Just added the water and now…the magic button.

Select the waterfall body, click on the upper water body and then the lower and there you have it. A gushing waterfall!

So why is this better than the waterfall I showed at the start?

Three main reasons:

  1. The terrain under the waterfall isn’t flat as in the first image. It has a steep slope – which looks better in my opinion.
  2. You can texture it. You can blend your textures into the 1 tile gap. In the waterfall above you have a choice of what? 6 different textures. In this method you can use all of favourite textures and blending them. You can also use terrain conforming walls and fences!
  3. In the first picture you have a simple waterfall. In our waterfall, after you’ve added your waterfall – reselect the waterfall tool and click the top and then the lower body. Some times you can add two or three more waterfalls to to the same spot. This means your waterfalls look a lot bigger and powerfull. Unforuntatly for me this didn’t work in my example – but in some cases RCT3 will led you add multiple waterfalls.

You should have your beautiful waterfall now.

Here’s another little hint. If you try adjusting the ground around either body of water you will get an error message as shown.


However, don’t click any button – keep on terraforming and ignore the message. You can still edit the terrain!

So here’s my final waterfall!


Tutorial – Avenging The Contours!

If you’re familiar with walking and maps you will know about contour lines. If you don’t, contour lines show the height of ground as well as the gradient. The closer the contour lines are together the steeper the incline.

RCT3 has contour lines and using them may prove very useful - especially in terraforming. They provide an easy way to determine height as well as gradient. In the image below, there is a small mountain range. On right image I have turned on the contour lines and we can see the gradient of the hill.

Shot0724So, how can we use these contour lines to aid our terraforming. For a starter, we can determine what is smooth. From the image on the left you can see that the central area of the range is fairly smooth – perhaps suitable for paths to be run up it?
However, when we turned on the contour lines we can see that not as much land is as smooth as we thought. The contour lines will help us determine the gradient and find out where will be suitable for building on.

However, one of my biggest uses is that of texturing. Since we can see the gradient it’s great to use them as a guide to texture. For example, the the more lines and the tighter they are the more mountainous we need to make our texturing. For example, applying a light rock texture across the lines in the centre with a darker texture to the areas that are steeper.

Any other uses?
A big use is for rivers or other bodies of water.


From the following image we have a simple river. Applying details to the river bed such as

scenery or texture can be difficult whilst there is water in the river. If we remove the water and enable the contour lines, the contour lines show a line which we use to reflect the depth of the water.

I’m going to use apply some mud texture to the base of the river and some muddy grass to the sides of the river. Using the line it is easy to know when to stop each texture.


Now we have nice textured river. Perhaps some rocks or some underwater plants would be nice. Using the lines we can get a great idea of the depth of the water.

No may be a good time to introduce the terrain avenger. This tool, is used to smooth terrain. It’s great for smoothing hills. It’s great for taking out areas of steep or rough terrain. It’s great for things such as rivers or oceans as you can create a gradual beach.

I’m going to use it for the river now to smooth some of the banks down:

In the image below I have smoothed one side of the river. You tell that many of the contour lines have disappeared indicating that the edges are smooth.

The final result is shown below:


As I said it’s great for making smooth beaches as the image below shows. The beach on the left has quite a sudden drop. However the one on the right is much smoother and realistic.


Whether you find lots of use for the contour tool or not it is definatly worth knowing about. The avenging tool however is an extremely powerful and useful too for creating smooth hills, smooth terrain or smooth beaches.