Tutorial – Waterfalls

Waterfalls are very common. What’s more beautiful than a waterfall pouring down a mountain side? It’s the perfect backdrop to any ride or park.

I think, most people can make a simple waterfall – however…what I am going to show you is how to create a better one – using a technique and method that not even the makers at Frontier knew you can do…

Shot0776

Cast your mind back to the  Flattening in Increments tutorial. We are going to use this technique to create the base for the waterfall . Firstly…we want to raise the land in the are we wish the waterfall to be. Use any tool like for this (such as the ridge or hill tool). Now, flatten the top.

Shot0769Try and make sure that there is enough room at the top and that you have a flattish edge where you wish the waterfall to be.

Now we need to create two bodies of water. One at the top and one at the bottom. So, lower the ground at the bottom, and as in the flattening tutorial flatten out your water body. Perhaps make a river?

Shot0770

It may be wise to reduce the size of the flatten tool for more accuracy.

Now create a body of water at the top of the ground too. Carefully, get the body of water so it is as close to the edge as posible.

Shot0771

In the image above you can see that the body of water is right up to the edge of the side of the ground.

We have to do the bottom. Again, using the flatten tool, we want to ensure that there is one tile between the top and the bottom. This is the key. One tile between each heights.

Shot0772

The image above shows my waterfall. There is one tile (highlighted in red) in between the two. Now we just have to add the water!

Shot0773

I’m going to do a bit of terraforming to mine first. Being careful (and using a small brush) I’m going to roughen up the side of the upper area.

A little bit of tropical terrain painting – and here is the final result. Just added the water and now…the magic button.

Select the waterfall body, click on the upper water body and then the lower and there you have it. A gushing waterfall!

So why is this better than the waterfall I showed at the start?

Three main reasons:

  1. The terrain under the waterfall isn’t flat as in the first image. It has a steep slope – which looks better in my opinion.
  2. You can texture it. You can blend your textures into the 1 tile gap. In the waterfall above you have a choice of what? 6 different textures. In this method you can use all of favourite textures and blending them. You can also use terrain conforming walls and fences!
  3. In the first picture you have a simple waterfall. In our waterfall, after you’ve added your waterfall – reselect the waterfall tool and click the top and then the lower body. Some times you can add two or three more waterfalls to to the same spot. This means your waterfalls look a lot bigger and powerfull. Unforuntatly for me this didn’t work in my example – but in some cases RCT3 will led you add multiple waterfalls.

You should have your beautiful waterfall now.

Here’s another little hint. If you try adjusting the ground around either body of water you will get an error message as shown.

Shot0775

However, don’t click any button – keep on terraforming and ignore the message. You can still edit the terrain!

So here’s my final waterfall!

Shot0774

Tutorial – Avenging The Contours!

If you’re familiar with walking and maps you will know about contour lines. If you don’t, contour lines show the height of ground as well as the gradient. The closer the contour lines are together the steeper the incline.

RCT3 has contour lines and using them may prove very useful - especially in terraforming. They provide an easy way to determine height as well as gradient. In the image below, there is a small mountain range. On right image I have turned on the contour lines and we can see the gradient of the hill.

Shot0724So, how can we use these contour lines to aid our terraforming. For a starter, we can determine what is smooth. From the image on the left you can see that the central area of the range is fairly smooth – perhaps suitable for paths to be run up it?
However, when we turned on the contour lines we can see that not as much land is as smooth as we thought. The contour lines will help us determine the gradient and find out where will be suitable for building on.

However, one of my biggest uses is that of texturing. Since we can see the gradient it’s great to use them as a guide to texture. For example, the the more lines and the tighter they are the more mountainous we need to make our texturing. For example, applying a light rock texture across the lines in the centre with a darker texture to the areas that are steeper.

Any other uses?
A big use is for rivers or other bodies of water.

Shot0727

From the following image we have a simple river. Applying details to the river bed such as

scenery or texture can be difficult whilst there is water in the river. If we remove the water and enable the contour lines, the contour lines show a line which we use to reflect the depth of the water.

I’m going to use apply some mud texture to the base of the river and some muddy grass to the sides of the river. Using the line it is easy to know when to stop each texture.

Shot0729

Now we have nice textured river. Perhaps some rocks or some underwater plants would be nice. Using the lines we can get a great idea of the depth of the water.

No may be a good time to introduce the terrain avenger. This tool, is used to smooth terrain. It’s great for smoothing hills. It’s great for taking out areas of steep or rough terrain. It’s great for things such as rivers or oceans as you can create a gradual beach.

I’m going to use it for the river now to smooth some of the banks down:
.Shot0733

In the image below I have smoothed one side of the river. You tell that many of the contour lines have disappeared indicating that the edges are smooth.

The final result is shown below:

Shot0731

As I said it’s great for making smooth beaches as the image below shows. The beach on the left has quite a sudden drop. However the one on the right is much smoother and realistic.

Shot0734

Whether you find lots of use for the contour tool or not it is definatly worth knowing about. The avenging tool however is an extremely powerful and useful too for creating smooth hills, smooth terrain or smooth beaches.

Park Of The Week – 1 Day Challenge by MarchingEagle1028

Small mountains, small waterfalls witll make your coaster look taller.Small mountains, small waterfalls witll make your coaster look taller.

The landscape that could soon host your ride

I was going to be the European host and judge for MarchingEagles 1 Day Challenge.

When MarchingEagle sent me the park he had made for it, I fell in love with it.

What I enjoyed most from it, was not the amazing terrain painting, it was not the brilliant terraforming but it was the scale.

When I create mountains, they’re big, trying to give the dominating feeling as if you are in a real life mountain range. When I create waterfalls, they’re pouring from great heights – but in MarchingEagles park … he had done the opposite.

That was what was so good.

Small mountains, small waterfalls will make your coaster look taller.

Small mountains, small waterfalls will make your coaster look taller.

His mountains don’t have their peaks in the clouds nor does the waterfall pour from the heavens. He’s created a realistic mountain range and waterfall without the height.

Compared to building on a typical landscape, on this park, rides will stretch far above the mountains making coasters look bigger. With coasters, what? two or three times bigger than the mountains that surround them, that’s going to create an impressive looking ride!

It’s a small park with mountains, river and a waterfall if you want to search for it – or look it up via the author name, MarchingEagle1028.

A close up of the waterfall

A close up of the waterfall

Version 1.1

 Version 1.1

Whilst many people enjoying the current version 1.0 work on the next version has been underway. With a release date planned in the next few days it won’t be long until you enjoy the brand new features.
Version 1.0 will still continue to work so if you don’t want to upgrade, then you don’t have too!

Here’s an overview of the new features:

New search features allowing to be more specific in your searches.

New search features allowing to be more specific in your searches. 

A big change to the search features.
1) You can now search for parks featuring waterfalls
2) Search improved (rather than searching for exact matches, it will return things that contain the phrase).
3) You can search the description, CSO and name of the park file – or all of them together!
4) You can now search based upon date uploaded. For example, uploaded in the last 7days, 30 days or enter your own custom amount of days.

New and updated file viewer showing more detail about the park

New and updated file viewer showing more detail about the park

The results page has more features
They now list the details of the park currently being viewed including the size, terrain, features, date uploaded and how many times it has been downloaded.

V1.1 may be released as soon  as the weekend.
The current V1.0 will still work as it is

 

Park Of The Week:- Insect World by FrontierDevelopments

Insect World by FrontierDevelopments

Despite completing RollerCoasterTyccons scenarios again and again – I was pleasantly surprised every time I opened one up to modify to upload to the manager. Some I remember many I didn’t.

Insect World … I didn’t.

In fact, I was pretty amazed when I opened up the park. The giant spider terraformed over the mountain side with its army of mini spiders.

In my opinion it shows first hand the effectiveness and power that terraforming has on parks and I’m hoping it will be an inspiration to all about terraforming (of course not saying we all have to build creepy crawlies!)

A large spider terraformed onto the enviroment

The giant spider stands over the landscape

It’s found under ‘Large’ and ‘Spooky’ if you want to find it. I can’t imagine what parks or rides will grow around this monster!!!

Blog Away

Just set up this blog which will serve as the place to keep up to date regarding the Park Generator. This is found at matt9537.co.uk.

Use this space to post suggestions, request, report bugs regarding the software as well as to keep up to date regarding the application. New updates to the program will also be downloaded here.

Thanks to the testers! We have just under 60 parks on the system at the moment. Between us can we reach 75?