If you’re going to terraform or even building on terraformed maps – you need to know about increments.
In RCT3, you can raise the ground by small amounts a time – in fact, lift a floor tile as little as 1cm off the ground. This allows you create beautifully smooth and realistic landscapes. However, raising the ground by 1cm a time has a problem – scenery can only be raised 1m at a time.
The tile on the left is raised less than a metre. SInce scenery can only be placed on exact metres (for eg 0m, 1m, 2m etc) the wall is floating,
Quite often, when working on terraformed maps you may find scenery floating above the ground. That is because – although the ground looks flat…it isn’t an exact metre (may be 1.1m say).
This is where increments come in. Increments allow you raise or lower the ground in increments of 1m. Therefore, when you adjust the ground using the increments you are guaranteed not to have floating scenery.
You can raise/lower the ground in increments or even flatten the ground. Flattening the ground…does as it says…flattens the ground – but if you flatten with increments it ensures that the ground is suitable for building rides/scenery.
Top: flatten tools
Note: the tools that adjust in increments have contour lines around them…
The flatten tool is a very useful tool for creating areas of flat ground suitable for building on. One of my favourite uses is to create a series of tropical islands. That’s what I’m going to show you now.
Firstly, cover your park in base texture. Perhaps mud or as in my example sand. Go to one edge of the map and using any tool lower the ground a little as shown in the image below:
Lower The Ground On One Edge
Now select the ‘Flatten In Increments’ tool and click and hold the mouse at the base of the hole you made. See how the ground is flattened to that depth?
Flatten The Hole You Made
The next part is the fun bit. Holding the mouse down move it across the map, creating islands as you do…
This is a really easy way to create a series of island. And note, that since we flattened the ground in increments it will be easy for us to build in the water – which may prove useful if the islands don’t provide much dry land!
Continue flattening the ground to create islands
In my example, I’ve just done a small part of the map. But once you fill it with water you’ll find you’ll have a series of islands. Of course, you may want to spend a little bit more time than I did to ensure they look better.
Once you’ve added some water, perhaps add some patches of grass on the island?
Experiment with textures. If you look at my Black Fire Swamp on the application – that was made in the same way, expect – instead of using sand – I used tarmac.
As I hope you’ve learnt from this tutorial, increments provide a great way to edit terrain to create a perfect base to build upon. Hopefully you’ll understand why you get floating scenery and more importantly…
…You should have a nice terraformed island map!