Backwards Productions Contest

The new backwards productions contest offers you freedom and a challenge.

Simply download any park from the manager with the text ‘challenge’ in its description and build whatever you like on the landscape.

The challenge comes from terraformed parks where land is limited or the terrain makes building difficult.

Can’t wait to see what you build!
More information can be found:

http://www.shyguysworld.com/index.php/topic,12728.0.html

Tutorial – Flattening in Increments to create Islands

If you’re going to terraform or even building on terraformed maps – you need to know about increments.

In RCT3, you can raise the ground by small amounts a time – in fact, lift a floor tile as little as 1cm off the ground. This allows you create beautifully smooth and realistic landscapes. However, raising the ground by 1cm a time has a problem – scenery can only be raised 1m at a time.

The tile on the left is raised less than a metre. SInce scenery can only be placed on exact metres (for eg 0m, 1m, 2m etc) the wall is floating,

The tile on the left is raised less than a metre. SInce scenery can only be placed on exact metres (for eg 0m, 1m, 2m etc) the wall is floating,

Quite often, when working on terraformed maps you may find scenery floating above the ground. That is because – although the ground looks flat…it isn’t an exact metre (may be 1.1m say).

This is where increments come in. Increments allow you raise or lower the ground in increments of 1m. Therefore, when you adjust the ground using the increments you are guaranteed not to have floating scenery.

You can raise/lower the ground in increments or even flatten the ground. Flattening the ground…does as it says…flattens the ground – but if you flatten with increments it ensures that the ground is suitable for building rides/scenery.

Top: flatten tools Bottom: raise/lower Note: the tools that adjust in increments have contour lines around them...

Top: flatten tools
Bottom: raise/lower
Note: the tools that adjust in increments have contour lines around them…

The flatten tool is a very useful tool for creating areas of flat ground suitable for building on. One of my favourite uses is to create a series of tropical islands. That’s what I’m going to show you now.

Firstly, cover your park in base texture. Perhaps mud or as in my example sand. Go to one edge of the map and using any tool lower the ground a little as shown in the image below:

Lower The Ground On One Edge

Lower The Ground On One Edge

Now select the ‘Flatten In Increments’ tool and click and hold the mouse at the base of the hole you made. See how the ground is flattened to that depth?

Flatten The Hole You Made

Flatten The Hole You Made

The next part is the fun bit. Holding the mouse down move it across the map, creating islands as you do…

This is a really easy way to create a series of island. And note, that since we flattened the ground in increments it will be easy for us to build in the water – which may prove useful if the islands don’t provide much dry land!

 

Continue flattening the ground to create islands

Continue flattening the ground to create islands

In my example, I’ve just done a small part of the map. But once you fill it with water you’ll find you’ll have a series of islands. Of course, you may want to spend a little bit more time than I did to ensure they look better.

Once you’ve added some water, perhaps add some patches of grass on the island?
Experiment with textures. If you look at my Black Fire Swamp on the application – that was made in the same way, expect – instead of using sand – I used tarmac.

 

As I hope you’ve learnt from this tutorial, increments provide a great way to edit terrain to create a perfect base to build upon. Hopefully you’ll understand why you get floating scenery and more importantly…

…You should have a nice terraformed island map!

Tutorial – The Drag Mode (Making a Crater)

The drag tool was a mode that I only found fairly recently. Most of my earlier terraformed parks were made without use of this mode. I am going to introduce it to you in this post.

Terraforming can get messy. When raising the ground or lowering it many times the ground moves quicker than you intended. The ground takes on a mind of its own and you are left with a mess.

The Drag Mode is here.

As its name suggests, the tool lets you adjust the ground by dragging it. You can drag the ground up and down getting it to the perfect point before releasing the mouse. No more uncontrollable terraforming!
The tool can be found under the button labelled ’1′ called Terrain Editing Mode.

Where to find the drag tool

Where to find the drag mode

With it selected, you can select a tool (such as raise terrain or lower it). In this example I am going to select a ‘crater’. Now just hold down the mouse button and move your mouse up/down and note how the ground moves accordingly.

Some craters.

Some craters.

In the screenshot (right) I have made a series of craters. In my opinion this mode works well for craters since the crater tool seems to get messy quickly.

I have filled the inside of the crater with mud and the base of the crater with tarmac.

This tool works well for any form of raising or lowering the terrain (however, doesn’t work too well with the tools that smooth the terrain).