Terraforming Tutorials

It’s been a while since I’ve done any terraforming tutorials. And I plan to get some more out for you because they do seem to be getting a fair amount of hits.

However … I’m not the only one offering tutorials – there’s plenty of people also making tutorials. Here are a few of my favourites:

Terraforming with Servonator97

Servonator has made a very nice tutorial. The landscape he makes is quick – it barely takes any time to do at all and the final result is very beautiful. A great quick way to create a beautiful landscape….

http://rctlounge.com/forums/showthread.php?t=13003

Quick and Dirty Terraforming

It’s great reading other peoples tutorials because you always learn something – and in this one – I found a new way to create impressive landscapes. Whilst, I’m no stranger to lowering the ground in square – I have always opted for using the games built in tools for lowering ground – Aethien has really introduced me to the landscaping by squares. The map he’s made here can be downloaded from the park manager…

http://imgur.com/a/3zl2g

Meerkats Landscaping Tutorial

How did I get into terraforming? I followed this tutorial about 4/5 years back. I thought I’d give it ago and I made a landscape almost exactly like this. After browsing the forums sometime later – I saw a request from RCT_Crazy who wanted a set of islands made. I built the skills I learnt in this tutorial to the test and made his islands – and that’s where it all began.

This tutorial here:

http://rctlounge.com/forums/showthread.php?t=1111&highlight=%5BRCT3%5D+Meerkat%27s+landscape+tutorial

Napstars Terrain Painting

A nice little tutorial on terrain painting. I am going to a more in-depth tutorial on this technique later – but here it is for now:

http://www.shyguysworld.com/index.php/topic,9306.0.html

Realistic Terrain 

A great (but time consuming) approach to creating realistic terrain. It is VERY surprising how much of an effect this does. You can practically create new terrain textures by blending the existing ones in a uniformed approach like this – again – I will do a more in depth tutorial on this later.

http://www.shyguysworld.com/index.php/topic,1959.0.html

Sams Tutorial for Land Coloring and Foliage

A nice little tutorial on how to create good looking terrain textures. There isn’t anything complex here and the final effect is fantastic!

http://rctlounge.com/forums/showthread.php?t=9768

I hope you enjoy these tutorials. If you know of any others please let me know or if you fancy making one – again, I will gladly post it for you. Everyone has something to share – so get following these tutorials and see where-in-the-world RCT3 will take you!!

It’s A Challenge!

The It’s A Challenge contest is still ongoing and with 19 days left there is still time to enter!
Can you convert a wild landscape into an awesome amusement centre? Build on it a park, ride, firework show, zoo – whatever you want!!!

Extensions can be given if you need more time on the project!

 

More information here: http://matt9537.co.uk/?page_id=242

Scan Track Files

Park Manager V1.3 uses DATCSO to scan for park files. You can use the DATCSO user interface to scan for CSOs and CTRs in a park file with the extension of ‘.dat’ or ‘.dat.bak’.

However, what if you’ve recieved a track file? Well, by default DATCSO only accepts parks ending in ‘.dat’ or ‘.dat.bak’.

So…To scan a track file…simply, rename the file.

If you rename the file, and change the .trk to .dat – you can run it through the Park Manager’s DATCSO UI and see all of the CSOs and CTRs in the file.

So for example:

[SPINNINGWILD] Spinner.trk
Is renamed to:
[SPINNINGWILD] Spinner.dat

Now open it in the parkmanager and scan it with DATCSO. There you go, all of CSOs

Bug In 1.3

Unfortunately, it has come to my attention there is a bug in Version 1.3 relating to downloads. When trying to download a park to a custom location an error is displayed.

This is a bug which has been fixed. You must re-download version 1.3 from the download page to fix this.

 

Sorry for the hassle and the inconvenience.

Collab Hub

‘m not releasing the application until I’ve implemented the Collab Hub into it.
I’ve just started work on it and it’s going very well. Here’s an overview of the plans and please leave any suggestions!

Step 1:
You create a new collab project and enter the names of your fellow collabers

Step 2:
App generates you a unique  code which you give to your fellow collabers

Step 3:
They go onto the collab hub and enter the code and voila!

Notes:
You can only join the collab if you have the unique code and you are listed as being apart of the collab.
This is limited sercuity, I know, but…I will implement tougher sercuity measures at a later date.

Features:
The Collab hub will be consisted of the following features:

  • Park Uploader - Upload a the park file that you will be working on. I also plan to add autobackups to help save corrupted files etc.
  • DATCSO - DATCSO will be implemented (of course!) to make collabing files easier. All CSO needed for the file and what sets you are missng will be displayed for each user.
  • Chat Window - A little chat window…allowing you to chat away, leave comments etc etc – all semi-live of course!
  • File Viewer - You will have your own directory on the server for your collab. You can upload anything collab related here. Parks, audio, screenshots, videos, pictures etc etc. There will be a gallery viewer for the pictures and all files can be downloaded by all users. You can chat, upload a screenshot of your progress and all other collabers will see it instantly

I hope this all sounds good!
I may implement email notifcations if you guys want it.

A Few Updates

Sercuity Update

A server side update has been undertaken. This improves sercuity on the File Upload side. For Version 1.3 this will remove restrictions on the text that can be entered in the Name and Description field. Special characters (such as full stops, dashes, underscores etc) will now be allowed.

These sercuity improvements will be rolled out across the entire server.

Sort Update

When searching for parks, you have the option to change the order the parks appear (order by date uploaded, order by rating etc). If you select ‘No Order’, as default, the parks will arrive in order of their upload date.

I have corrected this and for Version 1.2 and when you select ‘No Order’ all parks will be displayed in a random order.

Bug Located

I’ve just spotted a bug that affects version V1.2 and lower. When viewing  parks  that contain CSO an error is shown. If you select ‘CONTINUE’ the application should carry on fine.
This bug has been fixed for V1.3

Net On

With the NetOn sets, there came a series of landscapes. I am trying to contact the NetOn team for permission to upload them to the Park Manager.
So far, there has been no response and I’ve been trying since this app was released.
Can anyone provide me with their contact details.
If not, I will assume the team is inactive and in the name of preserving their work, I may have to upload the files anyway. If they disapprove, I will gladly take them down – But I do no want their work to disappear…

Update on V1.3

For those who aren’t aware. Version 1.3 will now include V1.1 of the DATCSO code.

This means that the application will scan your park file before uploading and automatically detect any CSO sets used.

On the other side of the fence, the application can also scan a file from the FileViewer and tell you what CSOs you need in order to open the file.

This is a vrey powerful feature and I hope will make uploading and downloading parks a lot easier.

Due to this however, all parks on the database have been put through Joeys ParkCleanup and scanned with th DATCSO and had their CSO list updated. This is to ensure that the current parks are compatible with V1.3.

 

V1.3 will let the uploader disable DATCSO if he/she wishes.

Thanks a lot to B0Z for the source code and he hard work he has invested into this.

Screenshots to follow soon!