In my opinion, the mountain tool in RCT3 is a poorly named tool in the game. The tool creates a tall spike - I don’t know about you – I have never seen a mountain that looks like that. So many parks I have seen have had these spikes sticking out the ground.
Now I’m going to show you how make mountains that (in my opinion at least) look a lot more realistic without too much extra effort.
For our mountain, we are going to use the ‘Ridge’ tool. This will raise the ground more evenly. I suggest making the brush fairly big – perhaps around 30-50 squares in size?
Now just drag over the area you want the mountain to be.
Of course, it is missing the key feature that exists on mountains – the peak/s. For this, we are going to stick to reduce the size of the ridge tool to as low as perhaps 8? The lower – the sharper the peak/s.
We are going to use this smaller brush to ‘rough’ up the mountain. We are going to add peaks to the sides and the tops of the mountain. Feel free to experiment. Be careful not to make the peaks too big. Increase them fairly slowly.
I have turned the grid on so you can see the final result of our mountain.
Now for the textures. There are a huge variety of textures you can use for the mountains depending on your desired effect or theme. In this example, I am going to use a standard dark rock texture. Cover the mountain in your desired base texture.
You may want to touch up the parts around the mountain with as shown in the following image.
Using the squares you can see the areas where the ground is steeper than elsewhere. In the more flat areas we are going to add some grass.
Now, for the peaks we are going to add some snow. Hopefully this should finish the mountain off nicely.
A hint for apply these textures. Set your brush size to one square in size and make sure you colour one square at a time. It may take a while – but the effect is worth it.
I have only used three textures in this mountain. However, using more textures may produce a better result. Spending more time adding the peaks or blending the textures will create a better mountain.
Of course, different environments require different textures and mountains with different shapes. For example, a spooky environment I like using darker textures (such as tarmac) with steeper and more pointy peaks.
The choice is yours!
And here is my finished mountain!