Tutorial – Perfect Forest?

It’s been a while since I’ve done a tutorial but since they’ve been very popular – I thought I’d do some more.

Here’s something I’ve been meaning to do for sometime – forests. There’s loads of rides circling around the RCT3 world that are set in the forest and many look like this:

Shot0074To me this isn’t a coaster in a forest – it’s a coaster surrounded by trees. There’s a lot more to a forest/jungle than trees.

One thing to be aware of is contrast. Big objects look bigger when next to smaller objects. Small objects look smaller next to big objects. I remember by ‘black’ blazer for high school – it looked black – until you held it against something that was black and you saw that the blazer was actually dark purple. Contrasts emphasis’s the differences and this can be applied to creating forests.

Forests look denser when next to clearings. Having clearings in your forests or gaps in the trees will make the areas where there are trees look a lot denser. Theseclearings don’t really need to be blank. Put lots of foliage in there…Instead of trees…add plenty of shrubs – rocks etc.

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In my example I even added some terrain texture.

The next thing to be aware off is the proximity of the trees to the coaster. Having the trees right up next to the coaster has many disadvantages – namely – the field of view is really reduced. When you’re on the ride especially on the ground level all you can see is trunks. Pull the trees back away from the coaster and you’ll see a lot more trees and the tree tops.

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Remember: Are you building a coaster through a forest or are you building a forest around the coaster? Trees don’t naturally grow in lines. In nature – straight lines don’t exist. Make sure that your forest doesn’t have straight lines either. Stagger the trees – it looks a lot more realistic….

Shot0079As you can the trees around the ride have been pulled back and there is a lot less straight lines.

Forests also have undergrowth. Bushes, plants, shrubs – growing on the floor under the trees. Now the trees are pulled back, you can add these to where the trees used to be. Laying the area in front of the trees gives the impression that this undergrowth continues throughout the forest.

Adding different textures under the trees, rides, undergrowth and clearing highlights the differences between the different areas.

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As I said…trees don;’t grow uniformed. They don’t grow next to each other in perfect lines. Delete a lot of these trees and leave gas between them. This will look a lot more realistic. Add some more trees too. Add different textures, different styles and different heights. This will look a lot more realistic.

In dense forests, there’s a lot going on. There’s a lot fighting for your eyes attention – loads to look at. Loads of different plants, trees, etc. Make sure your forest does the same. Lots of textures, lots of different things going on. You can add rocks coloured flowers etc.

In fact, if your ride is really cutting through the forest, add some tree stumps to where trees once were.

Another interesting thing is to raise the height of the ground for the trees furthest back. In theatres, the seats at the back are normally higher so people can see over the heads. Do the same here so the trees at the back can still be seen.

Shot0081In my opinion, this looks like a more realistic and dense forest than the first image. Remember I used in game scenery for this – imagine what it would look like using CSO?

Hope you find some of these hints useful :D

 

 

 

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Backwards Productions Contest

The new backwards productions contest offers you freedom and a challenge.

Simply download any park from the manager with the text ‘challenge’ in its description and build whatever you like on the landscape.

The challenge comes from terraformed parks where land is limited or the terrain makes building difficult.

Can’t wait to see what you build!
More information can be found:

http://www.shyguysworld.com/index.php/topic,12728.0.html

Tutorial – Waterfalls

Waterfalls are very common. What’s more beautiful than a waterfall pouring down a mountain side? It’s the perfect backdrop to any ride or park.

I think, most people can make a simple waterfall – however…what I am going to show you is how to create a better one – using a technique and method that not even the makers at Frontier knew you can do…

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Cast your mind back to the  Flattening in Increments tutorial. We are going to use this technique to create the base for the waterfall . Firstly…we want to raise the land in the are we wish the waterfall to be. Use any tool like for this (such as the ridge or hill tool). Now, flatten the top.

Shot0769Try and make sure that there is enough room at the top and that you have a flattish edge where you wish the waterfall to be.

Now we need to create two bodies of water. One at the top and one at the bottom. So, lower the ground at the bottom, and as in the flattening tutorial flatten out your water body. Perhaps make a river?

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It may be wise to reduce the size of the flatten tool for more accuracy.

Now create a body of water at the top of the ground too. Carefully, get the body of water so it is as close to the edge as posible.

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In the image above you can see that the body of water is right up to the edge of the side of the ground.

We have to do the bottom. Again, using the flatten tool, we want to ensure that there is one tile between the top and the bottom. This is the key. One tile between each heights.

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The image above shows my waterfall. There is one tile (highlighted in red) in between the two. Now we just have to add the water!

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I’m going to do a bit of terraforming to mine first. Being careful (and using a small brush) I’m going to roughen up the side of the upper area.

A little bit of tropical terrain painting – and here is the final result. Just added the water and now…the magic button.

Select the waterfall body, click on the upper water body and then the lower and there you have it. A gushing waterfall!

So why is this better than the waterfall I showed at the start?

Three main reasons:

  1. The terrain under the waterfall isn’t flat as in the first image. It has a steep slope – which looks better in my opinion.
  2. You can texture it. You can blend your textures into the 1 tile gap. In the waterfall above you have a choice of what? 6 different textures. In this method you can use all of favourite textures and blending them. You can also use terrain conforming walls and fences!
  3. In the first picture you have a simple waterfall. In our waterfall, after you’ve added your waterfall – reselect the waterfall tool and click the top and then the lower body. Some times you can add two or three more waterfalls to to the same spot. This means your waterfalls look a lot bigger and powerfull. Unforuntatly for me this didn’t work in my example – but in some cases RCT3 will led you add multiple waterfalls.

You should have your beautiful waterfall now.

Here’s another little hint. If you try adjusting the ground around either body of water you will get an error message as shown.

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However, don’t click any button – keep on terraforming and ignore the message. You can still edit the terrain!

So here’s my final waterfall!

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