Park Showcase: Cascade Park

Despite all of the custom content and mods – I think I’ll always enjoy the pre built scenarios. They were a lot of fun and I really enjoyed playing them.

So…I’ve taken to making my own scenarios which are now available via the Park Manager (just select Scenarios in the search feature!).
Here’s on of my newest ones. I hope you like!

This is Cascade Park. A park built on four layers with waterfalls going between them. The park doesn’t contain any custom content and I hope this will be a nice little trip down memory lane for you!

Got any scenario ideas? Make them and let’s play them!

 

I’m Back!!

I’ve kinda taken a break from Park Manager due to other distractions (such as University).
I’m now back…I’ve uploaded some new Parks for you and some Scenarios. So if you fancy building to challenges, please give them a try!

Also…if you fancy creating your own Scenarios I would LOVE to give them a try!

V1.6 is currently underway!

Version 1.5!

Version 1.5 is out now!
The new features in Version 1.5

  • Newly desginned interface and icon.
  • Login account – no need to worry about codes when doing a collab. No need to remember peoples username and emails – everything is a lot simpler and much quicker!
  • CSO Uploader. When you upload a park all CSOs will be uploaded. This will (soon) create a directory of every CSO set there is. This will be used in Version 1.6 and serve as a backup for the future.

Note: CSO sets cannot be downloaded at present. Downloads will be included in later versions of the application. If you are concerned about the usage of your sets please contact me at admin@matt9537.co.uk.

Enjoy!

V1.4 Released

Version 1.4 of Park Manager is now released:

A brief overview of the changes:

Major Updates:

  • Can upload/Download Parks, Rides and Scenarios as well as terrain
  • View stats of the ParkManager – most downloaded park, most rated park etc – double click to view them!
  • Can upload mulitple images to the ParkManager
  • Can add your own code for the Collab Hub

Minor Updates:

  • Better error messages. Provide more information as well as an error code. If you have a problem – give me a code and I will know exactly what is wrong
  • No more freezing! Now when using DATCSO the application will not freeze but work in the background
  • Progress bar on the DATCSO GUI

Enjoy!

 

Download it on the Download Page

Tutorial – Perfect Forest?

It’s been a while since I’ve done a tutorial but since they’ve been very popular – I thought I’d do some more.

Here’s something I’ve been meaning to do for sometime – forests. There’s loads of rides circling around the RCT3 world that are set in the forest and many look like this:

Shot0074To me this isn’t a coaster in a forest – it’s a coaster surrounded by trees. There’s a lot more to a forest/jungle than trees.

One thing to be aware of is contrast. Big objects look bigger when next to smaller objects. Small objects look smaller next to big objects. I remember by ‘black’ blazer for high school – it looked black – until you held it against something that was black and you saw that the blazer was actually dark purple. Contrasts emphasis’s the differences and this can be applied to creating forests.

Forests look denser when next to clearings. Having clearings in your forests or gaps in the trees will make the areas where there are trees look a lot denser. Theseclearings don’t really need to be blank. Put lots of foliage in there…Instead of trees…add plenty of shrubs – rocks etc.

Shot0077

In my example I even added some terrain texture.

The next thing to be aware off is the proximity of the trees to the coaster. Having the trees right up next to the coaster has many disadvantages – namely – the field of view is really reduced. When you’re on the ride especially on the ground level all you can see is trunks. Pull the trees back away from the coaster and you’ll see a lot more trees and the tree tops.

Shot0078

Remember: Are you building a coaster through a forest or are you building a forest around the coaster? Trees don’t naturally grow in lines. In nature – straight lines don’t exist. Make sure that your forest doesn’t have straight lines either. Stagger the trees – it looks a lot more realistic….

Shot0079As you can the trees around the ride have been pulled back and there is a lot less straight lines.

Forests also have undergrowth. Bushes, plants, shrubs – growing on the floor under the trees. Now the trees are pulled back, you can add these to where the trees used to be. Laying the area in front of the trees gives the impression that this undergrowth continues throughout the forest.

Adding different textures under the trees, rides, undergrowth and clearing highlights the differences between the different areas.

Shot0080

 

As I said…trees don;’t grow uniformed. They don’t grow next to each other in perfect lines. Delete a lot of these trees and leave gas between them. This will look a lot more realistic. Add some more trees too. Add different textures, different styles and different heights. This will look a lot more realistic.

In dense forests, there’s a lot going on. There’s a lot fighting for your eyes attention – loads to look at. Loads of different plants, trees, etc. Make sure your forest does the same. Lots of textures, lots of different things going on. You can add rocks coloured flowers etc.

In fact, if your ride is really cutting through the forest, add some tree stumps to where trees once were.

Another interesting thing is to raise the height of the ground for the trees furthest back. In theatres, the seats at the back are normally higher so people can see over the heads. Do the same here so the trees at the back can still be seen.

Shot0081In my opinion, this looks like a more realistic and dense forest than the first image. Remember I used in game scenery for this – imagine what it would look like using CSO?

Hope you find some of these hints useful :D

 

 

 

I’m Back!

I have been absent (if you weren’t aware) for the past month or so, in Brazil for work. So there hasn’t been any updates.

I am planning on doing more tutorials this weekend so keep an eye out (any requests then let me know!)

Version 1.4 of the Park Manager is under way and here’s a quick update:

http://www.shyguysworld.com/index.php/topic,11843.msg331855.html#msg331855

Now you can search for Parks and Rides using the Park Manager!

Terraforming Tutorials

It’s been a while since I’ve done any terraforming tutorials. And I plan to get some more out for you because they do seem to be getting a fair amount of hits.

However … I’m not the only one offering tutorials – there’s plenty of people also making tutorials. Here are a few of my favourites:

Terraforming with Servonator97

Servonator has made a very nice tutorial. The landscape he makes is quick – it barely takes any time to do at all and the final result is very beautiful. A great quick way to create a beautiful landscape….

http://rctlounge.com/forums/showthread.php?t=13003

Quick and Dirty Terraforming

It’s great reading other peoples tutorials because you always learn something – and in this one – I found a new way to create impressive landscapes. Whilst, I’m no stranger to lowering the ground in square – I have always opted for using the games built in tools for lowering ground – Aethien has really introduced me to the landscaping by squares. The map he’s made here can be downloaded from the park manager…

http://imgur.com/a/3zl2g

Meerkats Landscaping Tutorial

How did I get into terraforming? I followed this tutorial about 4/5 years back. I thought I’d give it ago and I made a landscape almost exactly like this. After browsing the forums sometime later – I saw a request from RCT_Crazy who wanted a set of islands made. I built the skills I learnt in this tutorial to the test and made his islands – and that’s where it all began.

This tutorial here:

http://rctlounge.com/forums/showthread.php?t=1111&highlight=%5BRCT3%5D+Meerkat%27s+landscape+tutorial

Napstars Terrain Painting

A nice little tutorial on terrain painting. I am going to a more in-depth tutorial on this technique later – but here it is for now:

http://www.shyguysworld.com/index.php/topic,9306.0.html

Realistic TerrainĀ 

A great (but time consuming) approach to creating realistic terrain. It is VERY surprising how much of an effect this does. You can practically create new terrain textures by blending the existing ones in a uniformed approach like this – again – I will do a more in depth tutorial on this later.

http://www.shyguysworld.com/index.php/topic,1959.0.html

Sams Tutorial for Land Coloring and Foliage

A nice little tutorial on how to create good looking terrain textures. There isn’t anything complex here and the final effect is fantastic!

http://rctlounge.com/forums/showthread.php?t=9768

I hope you enjoy these tutorials. If you know of any others please let me know or if you fancy making one – again, I will gladly post it for you. Everyone has something to share – so get following these tutorials and see where-in-the-world RCT3 will take you!!